I really agree that climbing and big, open levels would be great. I like the idea of having a lot of different ways to approach a conflict.
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One thing I loved about Stranger's Wrath was how the character actually felt like he had weight to him, if possible I'd love to see this carried across to Fangus.
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Ooh, I like that. With that and ragdoll physics, you could do some cool stuff with that potentially. Bounding toward a group of unsuspecting enemies and bowling them all over... sounds excellent.