when I first played Abe's Games, I was amazed by the Gamespeak feature inside that game, because it gave the characters a lot of personality. Munch's Odysee was a huge step into the 3D world and top notch quality graphics (they are even saying that MO was just 20% of was is to come!!).
Great.
Now, the OWI folks need to focus more in the A.I. of the games, to bring back the level of Gamespeak interactiveness we had in AO and AE games. As far as I heard about, MO improved the personalities of the characters giving them random phrases to talk while they are hovering in the places togheter. that really adds to the atmosphere of the game, but what we want to see from now one is the possibility to interact with the diferent characters of the game by our own. I expect the Gamespeak to be simple to handle, yet complex in it behavior. I'd like to see the status feature implemented during gameplay, which will directely affect the gamespeak.
scenario 1: A low status slig comes to a glukkon. He will greet the Glukkon with something like "uh... 'morning, boss?", which will be followed by a "Shut up! you Idiot!".
scenario 2: the same low status slig greets another low status slig with something like "Yo, dude!" followed by a "yeah...whatever...".
So, I'd like to see more Gamespeak interactiveness, plus status behavior and maybe mood behavior, like in AE.
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