thread: The Fuck?
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  #31  
08-05-2014, 07:21 AM
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HOMINIX
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: Jul 2014
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Really, I was surprised that some people were using "cartoony" to describe New n Tasty, and even were comparing its cartoony-ness with Munch's Oddysee. The only thing in New n Tasty that really differed from the Oddysee formula was that the environments' lighting and coloring were generally more hopeful feeling. Maybe the lightened mood made the goofiness of a lot of the scenes a little too goofy for some, but the Munch's comparison never crossed my mind.

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The Glukkons' xylophone toes are perfect and I'll fight anyone who says otherwise
Exactly! Really the only problem I had with cartoony-ness in Oddworld were with how some things looked in Munch's Oddysee. The sound design has always been goofy like that, but the grittiness and dark atmosphere counterbalanced that perfectly in Abe's games. Munch's just tipped the scales a bit toward the cartoony side.

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Yeah, nitpicking N'n'T's goofy tone vs dark tone balance - Oddworld's always been a bit goofy 'cause that's what it is, but perhaps some of us feel N'n'T leans too much on being that, for example... Abe falling over at the end of the Shrykull scene
I don't know, man, I think the end of that scene screamed "Oddworld". The second that Abe thinks he's cool, he gets knocked down a peg by the universe. It was perfect IMO.

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Somehow I think those dream-like colors is what makes NnT so goddamn beautiful. There is not a single moment in the game that is not beautiful, well at least I did not encounter any during my play trough. Everything looks alive and it just pops!
That's how I feel. If the game tried to completely recreate the lighting and colors of the original, we wouldn't get screens like this



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They were incongruously soft and fluffy in a (colourful or not) grim, angry game; especially for something that represents a kind of animalistic rebellion.
I don't know, I think it's good that they look that way. They're a ray of hope in an otherwise hopeless existence for the Mudokon slaves.
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