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@Havoc: Except that AE's atmosphere is much like N'n'T's, and unlike AO, there wasn't much subtle about it. If JAW keep a similar atmosphere for an AE remake, it'd probably fit it better.
I think it was Holy Sock who implied earlier that maybe AO's atmosphere came off darker and less goofy than Lorne meant it to be because stuff really wasn't as defined back then.
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In my opinion the atmosphere in AE was still better and more subtle with its humor than NnT. I think that has largely to do with the way characters in a scene are animated. A scene can be animated realistically and still be funny. But then MO came around and they went overboard with the goofy animations even in the cutscenes. The cutscenes with the Mudokons 'zipping' away after Abe and Munch fall from Vyker's labs comes to mind in particular. That's the kind of thing I personally hated. But unfortunately it was that exact thing that was brought back in the intro of NnT with Abe's overly cartoony response to a horrible discovery.
Aside from that, there's also the addition of new voice lines and pitches. In AO there was a static 'hello' and 'follow me'. And the sligs didn't speak at all aside from the occasional 'what'. No sense of humor in those lines at all and it kept the whole experience fairly dark and serious. Which IMO wasn't a bad thing.
Now we have all sorts of funny and cheery lines to replace 'hello' and 'okay' and the sligs just talk like there's no tomorrow. That's also one of the things that ruins the atmosphere, at least for me. Did so back in MO, does so right now in NnT. The stockyards especially would have been much more 'intimidating' if the sligs weren't constantly yapping.