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No, you get a list of similar books from the publisher at the back. And albums frequently credit artists who inspired them in the liner notes, or what snacks kept them going.
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Oh, so what you're saying is, that they DON'T advertise IN the actual story or song? Rather the beginning or end of the piece, before or after the story actually takes place? Or on the packaging? The main menu promotions (which others have suggested and I've stated I'm completely fine with) are the equivalent of those examples. Not IN-GAME advertisements.
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They did. Are they excused?
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I sure am glad you changed the period at the end of that sentence to a comma, trying to make it seem like those two ideas were directly connected. Good word twisting, buddy.
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Grow!? Oh no! Because right now, indie games being promoted for free is absolutely the worst form of product placement we've seen in a video game. Who knows where it could go from here. We've already seen how bad things can get, in the triple-A tiers, with money changing hands. OWI are demonstrating restraint by keeping the ads benign, unintrusive and charitable. They're not showing indies how to be worse, they're showing the big guys how to be better.
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So let me get this straight, I should stop complaining because they're the lesser offenders? You obviously don't like product placement in games, so why are you defending it at all? "It's okay, because it's not
as bad"
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Because you're an overly-entitled hipster who defines their self-image by the enjoyment of a video game too stubbornly to appreciate that it was made by talented human beings with goals and motives of their own?
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Get over yourself. I don't think you read my posts, because I love JAW and OWI's work, and there's no way I won't be purchasing New n Tasty. It's nice to know you can't engage in an argument without personal attack.
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>Implying there's no product placement in movies
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Okay, we're not on 4chan, friend. You can stop.
Is there product placement for real-world items in sci-fi or fantasy movies
set on other worlds? No. Like I said, in movies and stories set in the REAL WORLD, some product placement actually adds to the familiarity of the dialogue/situations (which I already stated an example of, from Pulp Fiction)
In this case, and in the cases you're most likely referring to, it adds NOTHING to the story or the scene. The main character's can of Diet Pepsi, label perfectly facing the camera, doesn't change anything. It's a promotion and NOTHING more. Hopefully you can understand the difference.
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And for those lamenting this as a failure of Oddworld's anti-corporate philosophy, it's actually quite the opposite. In one of his interviews, Lorne went on at length about how "trust is the new currency". He believes people are starting to see through the smog of ads that surrounds them, and assign more value to a passing recommendation from a friend than they do to ad placements that cost millions of dollars. It's a good direction for the world to be going, and this is his way of helping to usher in that new, post-internet mindset.
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Like I said before (and I'll say it again, just for you) this could be achieved through promotions in the MAIN MENU. The average player probably has more chance of visiting the "Extras" section of the main menu than the secret areas. Probably more often, too.
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Just for the record, I do still think the ads break immersion, and would rather they were just in the menus. But it's reeaally not something I'm going to be losing sleep over.
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So, you AGREE with me, and you're still arguing and throwing personal attacks my way? Boy, oh boy.
Next time, try to make points that support in-game ads being more effective than options others have posted several times. And you could also attempt arguing your point civilly.