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The controls are in a weird place for me.
On one hand, I find the run/walk on the same analog stick useful for chase scenes and pressing X is the most natural way to jump.
but on the other hand, like what the most of you said, the hopping is quite annoying to get right. In situations where I just need to hop, I find myself walking forward a bit and then jumping, this gets me killed more than anything. But since I don't press X before the directions. I guess it's my own fault. :/
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It's not a question of fault.
It's about us trying to find a way to make X feel more organic given the relatively rigidity of the jumping mechanics. X to hop is pretty flexible (I press X and l/r at the same time, as Matt says, he presses X first and then l/r) but we're concious that a toggle to allow another button (say, Triangle) to hop might be more suitable.
Like Matt said, resources are incredibly tight for things like this. But we're listening.