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07-29-2014, 01:49 AM
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CrowbarSka
Just Add Water
 
: Jul 2013
: UK
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CrowbarSka  (91)

One thing I will say is that you can do a hop reliably if you push X and then push the direction. This works flawlessly for me and I never miss a jump. If you're pushing the direction before you push X (or at the same time) then you can end up taking that extra step.

I think our downfall here was how we communicated that. We were careful with the wording on the screens and button prompt signs in Zulag 1, but a lot of people skip over those or don't read them fully (which is fair enough). It's kind of a long-winded explantion to fit into a small space.

:
They discussed something similar to that proposal in the Twitch video they did with PSNation and I think they deemed it not worth the effort for one reason or another.
It's not that it wasn't worth the effort; some of us wanted to do a Classic control scheme. It's just that you're always working with limited resources (time being the major one), so you have to focus your attention somewhere and not spread your efforts too thinly.

Controls take a lot of time and testing and refinement and tweaking to get right. We decided it would be more valuable to focus on a single control scheme and polish it as best we could, rather than try to make two schemes work and end up pleasing nobody.
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