I'm not saying NnT looks bad by any stretch. Quite the contrary, really, and I fully agree with your point about the Zulags being more distinguishable this time around. Plus, when I went back to Oddysee it felt somewhat lifeless due to the static pre-rendered screens after NnT's ridiculously detailed animated backgrounds.
The visual aids thing is correct (I think yellow = rope lifts as well), yeah. But even so these interactables have been made extremely obvious; I don't think it would necessarily be that hard to work out their functions without blinking or dancing lights all over the place :P but y'know, that's just me. It didn't make one bit of difference to my opinion of the game overall.
And finally, in terms of the in-game engine's lighting for the introductory cutscene...yeah I'm not arguing haha. But no matter the reason, the vivid yellow smog-filled factory from NnT was significantly less atmospheric than the shadow drenched, rusted interior from the AO intro scenes. It still looked awesome, just a little too bright I thought.
Of course, none of that stuff matters in the grand scheme of things. I will always love the original but NnT is definitely alongside it now, regardless of any aesthetic differences.
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