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I'm going to trot out my "Oddworld was always meant to be wacky and vivid and oh-so-sinister and AO was only GRIM DARK VIOLENCE because everything in the mid-'90s had to be fucking DOOM to get published" argument again
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From everything we’ve seen and heard about Lorne’s original conception of the Quintology, combined with the tone set out by pretty much every piece of concept art produced for the series, and the themes and ideas that Oddworld is meant to be dealing with, I don’t think this argument holds water.
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That's conflating character and execution. There was nothing wrong with the character their lines implied, they just spouted them unnaturally often.
I don't think you can really condemn it a failure of Oddworld's creative integrity when it can be solved by changing a few "idle_speech_timer" values in the code. It's the "wrong green" all over again.
As for JAW, I'd like to point out that you'll get a lot more mileage out of a few dialogue lines if you use them more sparingly. Let people hear all that ambient sound you worked on.
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I’m not opposed to this, but the comedic lines would have to be
drastically reduced and a lot more ‘serious’ lines introduced. There’s also the issue with the Sligs’ goofier movement animations, particularly the way they run.