I thought preferring AE for the graphics and gameplay and AO for the atmosphere was the prevailing opinion here?
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That's what Oddworld is though. It's a satirical take on the world. It has exaggerated characters, and listening to Lorne the slapstick comedic elements are obviously important to him.
The things you hate are actually what Oddworld has been since around 1998, and probably even earlier in Lorne's head.
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I'm going to trot out my "Oddworld was always meant to be wacky and vivid and oh-so-sinister and AO was only GRIM DARK VIOLENCE because everything in the mid-'90s had to be fucking
DOOM to get published" argument again
Anyone who claims that this or that "harms the atmosphere" or "detracts from the mood" needs to consider what exactly that atmosphere is supposed to be, and whether that's their decision to make.
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There is such a thing as too much characterization, and I think NnT has done this through adding too much humorous dialogue to in-game NPCs.
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That's conflating character and execution. There was nothing wrong with the character their lines implied, they just spouted them unnaturally often.
I don't think you can really condemn it as a failure of Oddworld's creative integrity when it can be solved by changing a few "idle_speech_timer" values in the code. It's the "wrong green" all over again.
As for JAW, I'd like to point out that you'll get a lot more mileage out of a few dialogue lines if you use them more sparingly. Let people hear all that ambient sound you worked on.