I don't think giving the Sligs and Mudokons those personalities has compromised the mysticism though. And the native areas seem like they've preserved that quality very well - which I thought best captures that mystical quality.
The fact that they've stuck to the original so closely means that any change is relatively minor. It takes far more than some humourous lines of dialogue in game or one or two more added comedic moments in the cutscenes to undermine the strengths of AO.
EDIT: And c'mon, Manco, you are aware that many people prefer AE over AO? It's not as if I said MO is the greatest Oddworld game and one of the best 3D platformers of our generation.
EDIT: And to add to that point I don't think the two facets of Oddworld are mutually exclusive either.
Last edited by Holy Sock; 07-27-2014 at 10:41 AM..
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