I'm pretty sure our entire argument, SB, was about the issue of whether it's supposed to be like AO or AE. That's where the argument of character development between the games, consistency, the perspective of storytelling etc came from. That's really the reason the arguments now turned into whether or not the Sligs & mudokons in NnT are the same in AE.
So my argument is a bit more than "oh well it's like that in AE".
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