thread: Reboot
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  #136  
07-27-2014, 05:53 AM
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Holy Sock
Outlaw Shooter
 
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: Northern Ireland
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How is that a "whoosh"? I'm just explaining why things are the way they are based on information gathered from the various interviews about NnT over the last few years and my own reasoning of the development from AO to AE.

That's not related to whether or not it's an improvement. Just that that's why the gamespeak and in game dialogue was one way in AE and the other way in NnT. That's in no way contradicting by first point.

If you want my opinion, which i've also argued, I don't have a problem with it because it's the same as the cutscenes in Abe's Exoddus and personally doesn't feel intrusive to the feel of the world itself.

If you seriously can't see how the characters in NnT are the same as they were in AE then I really think you need to play AE again.

EDIT: I'm fine that people prefer it the way it was in AO. What I find strange is that you can't seem to fathom *why* it's this way. And it's been this way since Abe's Exoddus.

EDIT2: I'm just gonna summarize that to make it clearer:

You said "Your main argument seems to hinge on “they always meant to do it but didn’t have the resources, so including it now is an improvement”."

I'm saying that the ingame "characterisations" of both Sligs and Mudokons are not representative of Sligs and Mudokon personalities because of memory issues. And that the cutscenes in AE are where you look to see how Oddworld represent them.

YOu said that "But Sligs never had humorous dialogue until MO" which is wrong. Since they were in AE's cutscenes. So you point to the gameplay of AE. Which isn't a good argument. Since the cutscenes are the true representation of the characters in that game. And they line up with the representations in NnT.

And none of that is about it being an improvement. OWI & JAW may think it's an improvement. All that's about is that NnT isn' portraying the characters differently from AE. It just has the memory bank to do it in game.

Last edited by Holy Sock; 07-27-2014 at 06:20 AM..
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