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That's not my argument at all. My argument is that they only really locked down Oddworld in AE so it makes sense that they brought some of these elements into the remake of NnT. Whether or not this is an improvement is a matter of taste. I'm just saying it completely makes sense why they did it.
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I don't get what you're arguing here. You do understand that the characters were silent in game because there was no memory to do any more? If they could have had more dialogue in AE, which makes the Sligs like there were in cutscenes, they would have done it.
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whoosh
Look, I’m not gonna bother continuing to argue with a brick wall, so I’ll just summarize:
There is such a thing as
too much characterization, and I think NnT has done this through adding too much humorous dialogue to in-game NPCs.
I get that Mudokons are meant to be naïve but good-natured, and that Sligs are meant to be lazy and stupid. I don’t think this needed to be reinforced in gameplay to the extent that NnT does, and I think that this becomes distracting and takes away from the atmosphere of the game – it removes tension and undermines the more serious themes of the game.
I don’t think that these characters were ever meant to be as exaggerated or comical as they come across now, and I don’t think they were this exaggerated in any other game prior to NnT, with the exception of MO which suffered from major tonal issues.
These characters are portrayed as more comical than they have been before, and regardless of whether that was originally intended for AO, adding it now detracts from the mood of the NnT.