thread: Reboot
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  #132  
07-27-2014, 04:02 AM
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AvengingGibbons
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: England
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I remember being terrified playing Abe's Oddysee as a young kid, and the lack of dialogue helped to give this sense of danger. Silence is crazy scary! The area of the game this was most evident in was Stockyards, where you'd have the silhouettes of sligs, their red demonic eyes being the only visible part of them. The inability to control the sligs in the stockyards, and their pretty frequent 'shoot on sight' nature in this early part of the game (along with the forementioned lack of dialogue and midnight silence) made me shit my pants. And it gave you the expectation of danger to come as you progressed further into the game.

There should definately be different areas of the game where the sligs employ different characteristics. In some areas they should have no dialogue, let alone silly humourous dialogue, and in other areas the game should be free to express the humour through slig dialogue. This way you get the best of both worlds. If you carefully consider which areas to do this in, then it would work well. After all, every creature is unique, and so some will have that merciless nature and would be employed by the glukkons for roles in the companies that take advantage of their unique characteristics. Some will be cowards, some will work out of fear, some will work because theyre loyal, some will work to earn a living.

Last edited by AvengingGibbons; 07-27-2014 at 04:09 AM..
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