thread: Reboot
View Single Post
  #128  
07-27-2014, 03:08 AM
Holy Sock's Avatar
Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
: 1,317
Blog Entries: 3
Rep Power: 16
Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)Holy Sock  (859)

:
AO was literally based around and only focusing on Abe. I'm speaking about all the main characters of the story. It's assumed Molluck would have gotten more characterization in later games since he's meant to make more appearances. You know what would have been cool? Having the impression from AO that he was calm and collected and then finding out later he's the exact opposite of that. You know what's not so cool? Finding out exactly what type of character he is right off the bat so there's no surprises later that he's an asshole with anger issues. Same with the nameless sligs. Same with the mudokons. Give us a slow reveal of the world, don't throw everything in our face at once. Whiiich is exactly what AO into AE did.

Who knows, maybe Molluck ends up some tragic and sympathetic character next time we see him.

Also if I'm understanding things right about the muds chattering, that doesn't give them any more character than the originals did. It just makes them chattery. I can guarantee they all speak the same handful of stuff on loops here and there like the sligs did in MO, and there's no uniqueness outside of their voices. And in that aspect, I agree with El Dango about the talking not making a difference. It's like how AE handled the mudokon's emotions and how they had differently pitched voices, which is something I don't think would have taken away from AO's gameplay if it had included something similar. I can imagine it getting annoying at times, though.



E- I think it'd be a good idea if a mod moved this to the spoiler forum, since some of the stuff being discussed might be considered spoiler worthy and there's not really any getting around it.
There's still a difference between a natural progression of character development and changing characters between installments. Molluck becoming more sympatheic in a future installment is the development of his characterisation. Making all Sligs much more humourous in AE isn't development at all. It's giving personality and life to creatures that had nothing in the first game - because the first game was very basic. Just because story focuses entirely on Abe doesn't mean side characters cannot have distinct personalities.

Surely NnT proves this point? Since it has the exact same story as AO but the side creatures (Mudokons & Sligs) have actual personalities this time around?

And what I was saying about Molluck is that you'd have a point if in NnT they made Molluck a completely comedic character in NnT. Not if he developed into a sympathetic or perhaps humourous character naturally.

But giving all the Mudokons and Sligs in AE more personality isn't character progression.
Reply With Quote