thread: Reboot
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  #127  
07-26-2014, 04:21 PM
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Slog Bait
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EDIT: @SlogBait. that doesn't make much sense, though. Sure, you could say that for Abe but you can't have character development for nameless Mudokons, Sligs, and other one off characters. The fact that Sligs had more colourful personalities in AE isn't character progression or development.
AO was literally based around and only focusing on Abe. I'm speaking about all the main characters of the story. It's assumed Molluck would have gotten more characterization in later games since he's meant to make more appearances. You know what would have been cool? Having the impression from AO that he was calm and collected and then finding out later he's the exact opposite of that. You know what's not so cool? Finding out exactly what type of character he is right off the bat so there's no surprises later that he's an asshole with anger issues. Same with the nameless sligs. Same with the mudokons. Give us a slow reveal of the world, don't throw everything in our face at once. Whiiich is exactly what AO into AE did.

Who knows, maybe Molluck ends up some tragic and sympathetic character next time we see him.

Also if I'm understanding things right about the muds chattering, that doesn't give them any more character than the originals did. It just makes them chattery. I can guarantee they all speak the same handful of stuff on loops here and there like the sligs did in MO, and there's no uniqueness outside of their voices. And in that aspect, I agree with El Dango about the talking not making a difference. It's like how AE handled the mudokon's emotions and how they had differently pitched voices, which is something I don't think would have taken away from AO's gameplay if it had included something similar. I can imagine it getting annoying at times, though.



E- I think it'd be a good idea if a mod moved this to the spoiler forum, since some of the stuff being discussed might be considered spoiler worthy and there's not really any getting around it.


Last edited by Slog Bait; 07-26-2014 at 04:25 PM..
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