thread: Reboot
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  #125  
07-26-2014, 03:05 PM
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Holy Sock
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Right. Because they hadn't figured out what personalities they wanted them to have. And mudokons and Sligs had those personalities in the AE cutscenes. The only reason they weren't in gameplay is because of memory limits in the PS1 era.

Again in AO the characterisation was very basic.

EDIT: @SlogBait. that doesn't make much sense, though. Sure, you could say that for Abe but you can't have character development for nameless Mudokons, Sligs, and other one off characters. The fact that Sligs had more colourful personalities in AE isn't character progression or development.

Last edited by Holy Sock; 07-26-2014 at 03:07 PM..
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