AE had you control Abe's farts as a core mechanic, and SW is a game in which you shoot out tiny animals and bugs from a crossbow. Those games were plenty silly, but they still managed to have a serious story going on, and did a great job of balancing the two.
MO, on the other hand, wasn't very dark. It still had a darker tone than most 3D platformers, but for Oddworld's standards, it felt very sugar coated, and this naturally affected the comedy (except the bad ending, which is awesome).
I'm still not entirely sure how NnT is that much more comedic than Oddysee or Exoddus, just because it has more expressive characters and a couple of silly one liners from the Mudokons.
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Get them pants off!
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