AO was a dark and mysterious game with a couple of gags and quite a simple story. AE was a more developed world with a few more developed jokes, but still retained a dark atmosphere while lessening some of the mythical and mysterious overtones. MO was much more heavily focused on slapstick and humor, with some nods to darker themes. SW was a fairly serious story with more of a spaghetti western grit than mystery or myth, and while it had a couple of gags here and there it didn’t linger on them or drop them into important cutscenes.
I don’t think that AE was a particularly comedic game, and neither was SW. I think placing more emphasis on humor in NnT brings it closer to MO than any other game in the series, so I don’t understand the argument that introducing more humor brings it in line with the rest of the series.
e:
:
Not by default, no. A group of creatures wanting to make money from turning another group of creatures into lollypops, however, is, and it's amplified by the way they laugh about it. It's a ridiculous scenario, yet it's also a reflection of things going on in reality.
|
I wouldn’t really say that compares. Sure, there’s a humorous element because chopping up your employees for the sake of profit comes across as an obviously villainous and ridiculous thing to do, but it’s presented in a different light to, say, Abe’s cartoonishly exaggerated response to the revelation and his Looney Tunes-esque exit from the scene.