So you're saying because AE had a lighter tone and focused more on the characters, and that it came after AO, that going back to AO's story telling for the remake of AO would be stepping backwards?
It's a continuation of a story. By telling AO like AE was told, there's little to no visual progression and for people who's introduction to the series is NNT, it's not going to have that flow that we got playing AO to AE.
It's a tragedy. Tragedy and comedy go hand in hand. Of course there's going to be humour, but there was a good balance of humour vs crisis in AO and AE. AE allowed more humour and the way the story was told didn't let that humour hinder it any. NNT however, following the story of AO, tells it in a different way that honestly feels like you're watching something rather than standing in the characters shoes. No idea if this changes during the game, but I have a strong feeling it doesn't.
MO is the only one so far that didn't do the dark side of Oddworld well enough outside of the opening and bad ending cutscenes. And that bad ending cutscene was actually too over the top if you ask me, even if I love it.
AO, being the start of the story, and a very small part of it, didn't require much development. Hell, I'd argue there was in fact an insane amount of development. The world felt believable, Abe had just enough personality that you had an understanding what he was going through, and it was made clear just how dark this world was. It lightened it up pretty quickly upon entering the actual game and discovering you could glitch fart a slig off a ledge to it's death. But, it still kept it's overall dark tone and presented it beautifully.
Then you had a bit of slap stick here and there and more fart jokes and none of them were particularly cringe worthy. AE came along and turned up the comedic factors a bit and developed the characters and worlds more. I will always find the fact that you could possess your own fart and make it explode fucking comedic genius. You took the 'meh' toilet joke and turned it into a riot.
I think it's best to just drop this conversation now and agree to disagree, because we've both already stated our points, and I'd rather not clutter another several pages of this thread with this discussion. I'd much prefer to wait until I've actually played it before discussing it more, actually.
In regards to 3D vs 2D Oddworld, it depends on the characters involved. Abe works well in a 2D space, Munch works well in a 3D space. I have a hard time seeing MO in 2D and think that would limit it a little too much. I think Oddworld would benefit from sticking to 3D from here on out as far as the quintology's concerned.
I'd like to see something from OWI, considering how well they handle visuals, along the same veins of Rayman Origins in that everything is obviously hand drawn/painted. Especially with how Rupture Farms was presented this time around. It would definitely be some eye candy.
Last edited by Slog Bait; 07-26-2014 at 01:54 PM..
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