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But again, and this is a really important distinction, the question isn't whether or not Oddworld can work in a 3D world. Stranger's Wrath proves that it can. The question is whether the developers can create a compelling 3D game world without going massively over budget, and going out of business.
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I’m curious to see if this is possible. There’s certainly been a large investment in 3D assets for New n Tasty, despite it sticking to a side scrolling perspective. Would a fully 3D Oddworld platformer require a significantly larger investment? If it was a relatively short, focused and linear affair (instead of huge swathes of empty free roaming space like MO), then it might be feasible.
Of course there would still be an increase in complexity for puzzles, controls and AI, which would inevitably have a knock-on effect on production time and QA costs, so it’s unlikely that we’ll see a full 3D Oddworld game as JAW’s next project. But if NnT and the inevitable AE remake do well, we could see something larger on the horizon.