Ah, no, I was saying that the characters essentially had little personality in the first game. As in the characters were very basic. Whilst in Abe's Exoddus they actually became characters. As in it was their first game therefore they hadn't really spent a lot of time on the characters and story.
And I'm not just even talking about characters as in Abe, Alf, etc. Almost every speaking part in AE felt like a fully fledged character whilst in the first game only Abe sort of had any chacterisation - and it wasn't particularly strong.
What I'm saying is that they seemed to figure out the personalities and how to create better characters in AE. I imagine this was partly due to the fact that they could afford to work on it since they already had the engine built. Whilst in AO the story and characters probably had to take a bit of a back seat because they were busy creating the game itself.
So to me it seems like they figured out who they wanted Abe to be, what personalities the Glukkons, Sligs, and Mudokons have in AE and NnT seems to be very much in line with that. Except that Molluck is still pretty much the big bad scary Glukkon.
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