I haven't finished the game yet (I'm at Zulag 1, returning to Rupture Farms) but my first impressions are as followed in short:
-Controls:
- 10 minutes in - wtf, ok..
- 15 minutes in - I was afraid of change, these feel great now lol
- 30 minutes in - Ok, I've picked it up and I am ready to take on the meat saws.
- 2 hours in - I am not ready to take on the meat saws.
The Paramonia secret with 2 meat saws. My god I've never seen such snuff in a game before lol.
Over all, I am enjoying them thoroughly. Its the benefit/consequence of taking away the wipe screens but it works well with the way the designers have designed it. While grid was more accurate and precise, this still works well and it adds to the look and smoothness of the world.
My only negative point would be that some times the controls can feel a bit sluggish and say if I wanted to hop to the left of right with Abe, some times he would take a step instead and set off a mine, wake a slig, etc.
-Graphics & Atmosphere:
Nailed it hard. For the unity engine, its extending the boundaries and it looks absolutely gorgeous. CGI and game play is seamless, the environments are lush and alive (Paramonia. Holy cow. Paramonia, I mean, Crysis has some nice trees, but as a whole, NnT takes the cake for me.)
Also I love how they've split up bits of the dialogue into different CGI snippets. Nice touch
-Audio:
Soundtrack when plz?
The music is what gets me and it felt like I was a wee lass in my lounge room billions of years ago. Incredible music.
As for the mudokon dialogue, they sound great, the mixture of voices makes it unique each time, but god damn do they all sigh a lot. lol, I know in some games there are dialogue options that let you adjust how much they talk, like chattery, casual, silent. When I play I try to listen to each worker/slig but its over crowded by sighs or too many people talking lol. Regardless, its making me laugh and smile when I hear them saying "Boy this one spot of floor is going to be shiny!" lol
I think there is a bug too that cuts out noise. Much like the original Abes Oddysee, there were some sound errors from time to time (disk read errors I think). But yeah, sometimes the voices are gone or the sound effects for shrykull dont play. I think others are getting that as well.
But like I said, I'm not finished yet because I was playing all night and the battery ran out for my controller so im writing this while it charges lol.
I am incredibly pleased with New N Tasty, I am wicked excited for OI and JAW's future. I can nit pick some things that I loved from the original that would be amazing in this game, but I cannot help but love every inch of the game, from stone to slog

I'll post more later on once I finish the game
Keen to see Alfs escape now

Any news on that yet?