Man, this game just looks fantastic.
But I think there may be just one minor design problem. It seems that a few people I've watched on twitch TV don't know they have to go down the Freight elevator in RuptureFarms and instead get stuck trying to go to Zulag 2 and open the door.
Usually I'd mark them off as inattentive players, and I imagine most gamers won't have this problem, but it's getting oddly frustrating watching some people get stuck at that bit XD.
And I think since it's so early in the game that small area could use another clear arrow like you guys included at the very beginning instructing players how to jump up ledges.
I just remember that, in the original, players mostly went through the door equivalent and missed the fact that there was a whole section to the right of the screen.
But here the sidescrolling seem to have had the opposite effect.
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