
07-21-2014, 01:51 PM
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Outlaw Shooter
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: Jun 2010
: Northern Ireland
: 1,317
Rep Power: 16
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Ha. Stew talks about OWF a little bit.
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TB: I see, and it’s like a motion sensor is it?
SG: Yeah kind of, so we’ve had to do that because of the problem with the camera, but the nice thing is that the view distance is the same from the original game. It’s just that we’ve had to visualise it now because we haven’t got the added bonus of having the flipscreen where you can just go offscreen and reset everything again. Things like that we’ve had to do, but it’s not… I don’t think it’s going to be alien, in fact people have told me that die-hard fans of the Oddworld Inhabitants forums, have gone “I don’t like this!” and then, scrolling down, you see four posts later “Actually, I get that now” and then after that the next five posts “Yeah that’s fine now”. They kind of argue themselves into liking it, but at first they are like “Noooo what have you done!” Pitchforks at dawn! Calm down, you know!
It’s been alright actually – if those guys get it, and if people who remember the original game do too, then that’s good.
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Also, there's a really interesting tidbit on the lack of Stranger's Wrath HD on the Wii U.
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We were going to release the Wii U version of Stranger’s Wrath first and then do the Abe games afterwards, but Nintendo advised us against that because you might get people who don’t know what Abe’s Oddysee is, or what New ‘n’ Tasty is, and they might just play Stranger, see a new Oddworld title coming out and think “Oh I don’t want that because I didn’t like Stranger, I don’t want to play FPS games”, and not realise that they’re entirely different genres. So they’ve advised us, for example, to do New ‘n’ Tasty first and do Stranger’s Wrath afterwards, because of that perception.
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Last edited by Holy Sock; 07-21-2014 at 01:56 PM..
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