These look beautiful. Interested to see what all those floating mines are all about in the free-fire zone. Looks like they'll move up and down and we'll have to time a run under them. Looking forward to new bits like that, and the added Elum areas etc.
One thing that I still find odd is the lack of shadows in the free-fire zone. Is it safe to assume steam and smoke pockets are going to replace them entirely? Just seems strange since there is really no logical reason for the steam, whereas the shadows both made complete sense and added even more atmosphere to each scene.
Maybe for Exoddus they will figure out a way to make shaded areas look ok in 3D. I never expected it to be an issue since other 2.5D platformers have featured them and they were just fine.
Oh well! Looking sweet in every other respect. Good job JAW.
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