I don't get why they're trying to speed up the animations so much. Part of the puzzle is timing. Sometimes, slower animations add excitement to the game like if you're trying to pull a lever whilst a slog is chasing you down, the fact that there's a lag between issuing the command and, say, the meat saw coming down and mincing that slog before it gets to Abe adds tension to the game. Part of the beauty of Oddysee and Exoddus was predicting what is going to happen at each moment, and taking into account how long it will take to pull levers, hoist up platforms, go from running left to running right. If you take all that away, you end up with too much control, Abe no longer feels like a separate person who you are guiding rather than controlling. Some animations do need speeding up, but not as much as they have done. The priority should be to keep the animations as realistic looking as they can, only speeding animations up if they have little significance.
The animation lags are not bugs, they're a game mechanic.
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