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I was rewatching the older gameplay from the 2012 build and I think that some of the quicker animations might simply be for better gameplay. Although some of the older animations (I don't know if being on a different engine is also a factor) look smoother I can see that the character movement would feel rather sluggish.
The only real way to keep the quick character responses would be to speed up some of the character animations for particular actions.
I could be wrong, and maybe they are changing some of these animations (we've harped on about it enough...) but I can totally understand why it might be more beneficial this way.
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You might be right, it does make sense why they would be so fast.
Also: the control scheme I noticed it's now X to jump up. I really hope the classic control scheme will be available. Trying to relearn the controls from what we are use to is going to be hard at first. ITS IMPRINTED INTO MY BRAIN!!!