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  #440  
06-13-2014, 06:17 AM
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Michael
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: May 2010
: Birmingham, England
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If I was to guess it's because New 'n' Tasty was being developed for both generations at the same time. I'm sure the PS4 could handle it but I don't think the Vita or PS3 could...

It's also possible that each level just takes up so much space. And I imagine the frequency of checkpoints vary depending on difficulty level. It also might be because people forget to Quicksave. I dunno.
True, perhaps the PS4 version will be optimised and not actually feature loading? Not a problem either way though.

I suppose there is a difference between quicksave and checkpoint. If workers die and you respawn at a checkpoint, they remain dead- convenient if you're just playing to complete the game. Quicksave is great if you want to rescue the whole 99 and need to undo mistakes.

I can imagine if there was only quicksave and you forgot, then had to redo a large portion of the game, it would really put you off. (I had this with the original Tomb Raiders back in the day, got so frustrated I just stopped playing )

It would be cool if the difficulty level affected the number of checkpoints.
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