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06-08-2014, 06:36 AM
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Manco
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: based damage system
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But yeah, just seems like it will be out of place in the credits. After all the tension in the end cutscene, and the sacred temple where all the mudokons are celebrating Abe, I think it will be jarring to switch to this particular song. The original ended with the same music it opened with, causing it to be just as mysterious as when the game is initially turned on.
I wonder if it’s going to be the very first song played during the credits – a lot of movies for example will have instrumental music playing from the start and then a lyrical song will kick in about halfway through. I’d be 100% OK if NnT did that with this song.


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I only like what Oddworld fans dislike.
you guys nep admitted he likes lorne lanning


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As for newcomers, I think it's probably fair to say that kids don't find the same things cool as they did in the '90s. The story is fundamentally identical, so doesn't "impact" just come down to delivering it in a style that the modern youth can appreciate? I like the gloomy '90s Oddworld, too. But kids these days, that's anyone's guess.
There’s a weird thing going through my head that AO originally stood out because it was so different from everything else we’d seen in games at the time, but with NnT it feels like it’s a lot more more in line with the industry somehow. I don’t know what makes me think that — is it because indie puzzle-platformers are a huge market now, is it because HD remakes are very prevalent, is it because of how it’s being marketed? — but I can’t shake it out of my head.
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