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I DUNNO MAN I'd think "oh no it looks like it's going to end up feeling like just another over the top sci fi action/adventure story" is a 100% compelling argument.
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I think you're being unfair by saying that based on one RF exterior scene. You also have the rest of the trailer, and it doesn't really scream "OVER THE TOP SCI-FI" like you say it does. Also, what is "over the top sci fi action"? The game is about aliens with biomechanical legs, the orbs that shoot you if you take a chanting pose, freaking teleportation, computers... they didn't just add them in the remake, you know.
After the first couple of trailers, I think I seemed resistant to many changes from the original. I'm not against changes, but only if the changes make logic sense. From a technological point of view, the more lighty/flashy RF exterior makes a bit more sense. It's just not what we used to see. "It's just not what we used to see" is not a valid argument against, though.
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Oddworld isn't a kids game, and never was.
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I picked up AO as a 6 year old child, and I loved it. I don't think you first played it when you were very old.
Besides, Oddworld itself is not a game.
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There's a balancing act between catering for existing fans like you guys, and tweaking just enough to keep things fresh for today's audience. That's why we've built in difficulty levels (with 'Hard' what I'd suggest you guys start on) and why we've carried over a few things from Exoddus like "All o' ya" and the ability to quicksave.
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I'm so glad there are difficulty levels. Are you allowed to say anything more about them?. If not,
please just say if it's a challenge for someone, who beat AO/AE a couple of times.