Another example;
The sligs get up instantly. In the GDC trailer, the time it takes for the slig to go from standing to shooting is instant - even quicker than the 2D game.
When the slig is asleep on the ground, its head goes through the ground as it wriggles around in it's sleep. Why was a a ground plain not used when creating this boxed animation to assess how the animation would look against the ground?
Grrrr.
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