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  #6  
06-04-2014, 06:56 AM
Samtastic
Formely Samlaptop95
 
: Oct 2012
: UK
: 169
Rep Power: 14
Samtastic  (121)Samtastic  (121)

:
This is a death abuse glitch. I'd guess this one involves being killed by bees on the exact frame they leave.

Is the gamespeak and movement important, or is that just an easy way of getting precise frame timings?

e: You can hear Abe die at 5:15. It might have something to do with the sneaking state interrupting knockdowns. Everything else is _probably_ just for precise timings.

e2: also I would absolutely love to learn a single-segment route for this game.
A Real time run may be able to look just like this but I'll be doing my segmented update soon.

Edit: I will be finishing the TAS first before making my RTA update.

Last edited by Samtastic; 06-04-2014 at 07:05 AM..
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