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What I meant is that there has been a lot of work in making oddworld a believable place. Most of the gameplay elements and mechanisms are cleverly merged in the world so it's not disturbing.
This on the other hand screams "checkpoint"
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Well I'm sure it can be explained away somehow through the "story stones". Like since Monsaic Lines, Scrabania & Paramonia are tests then the "checkpoints" are like checkpoints for trials to mark their progress? Or ancient beacons that Abe is activating with his new found powers.
The ones in RuptureFarms could be something like dispensers, or "clocking in" points or something.