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I agree with this. I liked the fact it was a quite place where you could kind of feel safe. Made the whole game feel more like a travel. I mean, even on an epic quest your not supposed to be in danger 100% of the time.
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That's the same reason for Naughty Dog adding the giraffe sequence in The Last of Us, directly after the difficult Winter levels. Adds a nice contrast and reprieve for the characters. I never thought of the Monsaic Lines in this way, but you're right. It's purpose from a narrative perspective is very similar, and it works
