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05-05-2014, 03:25 AM
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Xavier
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: Belgium
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I think you're forgetting what games were like in the year 2000. No-one had been able to work out how to do a good 3d puzzle platformer yet. MO holds up fine against its peers from the time.
Yes, Stew mentioned that in a podcast not so long ago. It's true that today no one would try to make a field made out of mines save one path and thus removing the ability to go left and right just in order to try to replicate the puzzles that worked in 2d.

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