No level editor this time around. Not to say that it can't ever happen - It's something that would be possible in Unity, as Bithell is doing it in Volume - But I'm fairly certain the budget is stretched thin enough as it is.
Besides, AO was a whole lot more bespoke than people seem to think. You'd be more likely to see an editor of some kind for an AE remake, even if it's just a basic thing like in Portal 2 (though don't talk to me about Portal 2's terrible excuse for an "in game editor". The editor itself is OK if basic, but the way it does it's map compilation... ugh. Typical of lazy, lazy Valve to just have it do a 'fast' compile in the background rather than actually solve the problem.)
Who knows, someone might come up with a way to mod compiled Unity stuff somewhere in the future. It'd be cool to see how some of these games are built, even if it happens years from now.
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