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Slogs did jump whilst running in the original, and it is why jumping over them takes very precise timing (speedruns do it a lot), not really sure why you're trying to be snarky about it when you're wrong.
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Could you link me a video? Because I just played through AE and, unless they're different in AO, Slogs only jump at Abe during the kill shot animation which require the player to be within a certain distance from the Slog. Which requires the player to be standing still or running towards the Slog. Whilst in the image above it seems to be jumping at Abe whilst they're in a regular old chase in the opposite direction.
I'm actually curious... not being snarky here...