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  #66  
04-27-2014, 08:11 AM
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Holy Sock
Outlaw Shooter
 
: Jun 2010
: Northern Ireland
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um, yes? Slogs never jumped whilst running in the original games. Only when they killed Abe - which isn't what's happening there. So complaining about it is being "arsey about things that weren't in the original."

But still. I think they're there for a practical reason beyond what you guys are discussing. I don't think it makes sense for them to be in place because it's confusing to tell who's whistling - since the memory pattern minigame is a back and forth and Abe's whistling immediately follows the player's command. It's pretty easy to tell which character is whistling based an that association.

It seems like they've probably changed it from a two-sound voice command to a different system. When I asked Gilrod about it he said "Hmmmmm... wait and see". If it was just a basic visualisation of the two noises in place of Abe's only voice command animation in the original then I imagine he wouldn't be so secretive about the issue.
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