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04-22-2014, 04:51 AM
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Xavier
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The Oddworld Archivist
 
: Jul 2001
: Belgium
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Lorne @ GamesIndustry - Putting shareholders before customers will kill your company

Lorne talking about how happy he is to be an indie:

:
"What's nice, working with other indie guys, is that they believe that quality is going to be their lifeline," he said of his partner studios. "These guys are like, 'if we're going to succeed it's because we build really superb quality products'."

The indie community as a whole is something he's keen to embrace. He spoke enthusiastically about cross-promotion plans with developers 17-BIT (Skulls Of The Shogun, Galak-Z: The Dimensional) and Switchblade Monkeys (Secret Ponchos), pointing to an almost union-like spirit of mutual co-operation and support among independent studios. The sort of interactions, he pointed out, that are impossible for studios hitched to major publishers. Among indies, he says, it's not about competition.
Not much new except perhaps this tiny bit of stuff:

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He's enthusiastic about the future, talking excitedly about potential future projects, even mentioning in passing developing something for VR devices.

Ther's also a part about a buggy first release of AO that I was not familiar with:

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He speaks from personal experience too; the original release of Abe's Oddysee was criticised for its buggy state, and Lanning places the blame firmly on now-defunct publisher GT Interactive.

"A gold master with all the bugs fixed was in Fed-Ex while someone else made the decision to release a buggy game, because they're in the sales department and they thought 'Hey that's enough time, I don't need to wait til tomorrow, it's good enough'," he recalled. "And then you get stung by the hardcore gamers asking 'why did you f**k this game up?'. I know what a heartbreak that is."
http://www.gamesindustry.biz/article...-going-to-last

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