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  #41  
04-21-2014, 06:36 AM
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mlg man
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: Nov 2006
: Australia
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:
OMO, are you alive, Mlg???
No I'm dead.

And good news for using XNA 4. Your engine can be very cross platform.
XNA Games can be ported to Mac and Linux using MonoGame; Heck even iOS, with a license of course though.

So if Cross platform is what you're aiming for, I'd Google MonoGame and do some research in converting your XNA Project to it. It's not THAT hard. All the code stays the same. Only things like shaders become a little more harder to do. (Personally Speaking)

If you aren't too sure on how to do this, then I'd just keep going as you are right now. You can always convert your project to MonoGame at any time. But it just makes things easier if you did it now.
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