Having the original games sprites load from the original files would be even better too. With a custom ContentManager class in XNA you could load them like you would with any normal texture file.
Edit: Also when loading the animations from the original BAN/BND files, transparency will already be added to the textures. So you don't even need to supply a Color Key.
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I make games, programs, music and stuff so yeah
Last edited by mlg man; 04-21-2014 at 06:21 AM..
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