You mean ripping the CAM files when it loads? I guess you could if Paul thinks it's a good idea. But yeah the plan is to obviously not supply any of the actual game's content, only the AI scripts and stuff for the objects themselves (and like I said before, possibly a LVLX file for the AO/AE demos).
Edit:
Remember that it will already use the original game's sprites extracted from Paul's decoder in their normal bitmap form; that's the reason the transparent colour part is supplied in TEXDEFs in order to key out the black.
Last edited by RoryF; 04-21-2014 at 05:14 AM..
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