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04-18-2014, 08:33 AM
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Paul
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with SDL you end up writing a bunch of C++ wrappers. Old SDL is also a software rendering lib which won't really be up to the job. SFML is a OpenGL wrapper so is much more suitable, assuming you actually want 1080 res.

D isn't really adopted much yet - its compilers suck and there are only a few targets for it. Most other libs don't have bindings to D either. If I had to pick a rare but new programming language then I'd use Go over D.

Pretty much any multi plat game engine is written in C++ these days since its old, proven and has tons of support/tooling/resources and can target pretty much any CPU.
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Last edited by Paul; 04-18-2014 at 08:35 AM..
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