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I don’t think so. Stranger was ported from the Xbox version of DirectX to run on OpenGL for the PC and PS3 versions. Munch was ported straight across* to DirectX.
If I remember correctly, Stranger was done in-house from the start, but the original PC port for Munch was done by a third party and JAW then had to go back and fix their shit.
* And by “straight across” I mean “from old-ass Xbox DirectX including all the completely incompatible hardware-specific API calls to new PC DirectX with proper APIs and brand new controller and keyboard/mouse support and multiple-resolution support”
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Is all this difficulty rather specific to Oddworld or have other original Xbox ports had similar problems? (Like Halo for example).