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  #32  
04-11-2014, 06:01 PM
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mlg man
Howler Punk
 
: Nov 2006
: Australia
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mlg man  (171)mlg man  (171)

Well yeah, sorta. The only second solution I can think of is to write my own sampling engine like the one in Abe's Exoddus.

I'm studying how to pitch shift in C++ with SDL for my own little 2D game engine I've been working on. So as soon as I've done that, I won't even need to use a sf2 file, i'll be able to play with the samples directly.
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I make games, programs, music and stuff so yeah

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