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  #21  
04-11-2014, 11:23 AM
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Job McYossie
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I don't think anyone has mentioned this so far, judging how you're all still gnawing at the idea of wether the camera might be fixed at certain points in levels

I noticed in the GDC 2014 Gameplay trailer on the NnT oddworld.com page, that at 1:18 in the video where Abe moves through the broken down ventilation tunnel: the camera sticks to the edge until he reaches the end of the tunnel.
I imagine that's how they're going to do it for secret areas aswell, including having objects concealing the entrances to secret areas like in AO and AE
The old games have always been classified by many as "Cinematic Platformers," so fixed camera angles would make a lot of sense to me.
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