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You mean you're updating the xml files to contain the extra/changed variables so they work in the editor and then I convert them to JSON?
Also the changing graphics sounds like a good idea,I don't know if it would be better to use an actual mudokon sprite (tinted for the emotions) or the symbols. I guess for now we can cross that bridge when we get there though. 
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I mean the format of the json isn't really finalized yet. For example I've added a "required_files" section where you specify what files are required in the lvl for that object to function. E.g for paramites you need PARAMITE.BND or whatever it is otherwise the game will just crash. The editor will then add in these files automagically. Part of this task would be to grab these missing bits of new required info, and probably fix up/make consistent the names of other properties too. Basically make it non crappy and easy to understand :P
So basically I'll have to finalize that, document what they all do, and at least allow the editor to display the properties when you select an object of that type. And then you could convert them over and have a way to test the converted file works.