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  #166  
03-25-2014, 04:33 AM
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squeak117
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: Australia
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That's a good point, however: I would have thought that having people run ahead and die would teach them patience in the game. If they'd done it over and over again, would they not eventually learn that it's better to take things slow?

Maybe it's because I'm playing Dark Souls 2 right now, but I'm genuinely concerned that New 'n' Tasty is going to be too easy. However I'm interested to see what Lorne was talking about when he mentioned they were compensating for the ease of quicksave in some way that they're not yet prepared to reveal.

The aesthetics in NnT are spot on; I can see that from the trailer. But gameplay is important, too. And if it is easy, not everyone is going to be interested in speedruns, and I feel like there are too many different games being released now to put all stock in the 'replay-ability' of a game, hoping that players won't just move on to the next title after completion.

This is of course all speculation, though, as the only way I can know if it turned out too easy is to buy and play it, which I will regardless. I'm just worried is all; the gameplay is something I care about far more than the different Scrab and Paramite sounds.
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